Frost Science Museum
Digital content and interactive experiences
The FlightWall is the main digital installation, that embraces the whole space of the exhibition. It’s a generative art installation in which each moment is unique. A black and white projection with minimalist aesthetics – approximately 65ft wide — simulates a real-time wind tunnel that reveals the invisible world of air that flows around flying creatures and machines. Between flight moments, memorable quotes are projected, formed by smoke particles. The Flight Wall inspires visitors with the movement, dynamism and poetry of flight.
Seven animated 2D and 3D videos illustrate the clusters of the Feathers to the Stars exhibition. With a visual identity created for the exhibition, the videos mix cut-out animation, CGI, motion graphics and sound design to illustrate the history of human flight throughout the gallery.
Further Faster Higher
Using quotes from the pioneers of flight such as Santos Dumont and the Wright brothers, this timeline focuses on the story of human flight. Visitors discover about the heroes of aviation, stunning innovations and record-breakers. This installation shows how humans have been driven to evolve and learn from their mistakes, always pushing the boundaries of aviation.
Glider Interactive Simulator
This 3D interactive experience simulates a glider flight. The visitor becomes a glider pilot, controlling the glider in flight with a joystick. Flying through mountain ranges, it shows how a glider needs to find rising air thermals to sustain its gliding and stay longer in the air.
Flying to The Moon and Mars Landing
In these two games the visitor must work with instructions and precision of time to achieve all the stages of each mission.
In Flying to The Moon the visitor brings the Apollo mission to the Moon through all its stages, culminating in a safe return to Earth, going through an incredible orchestration of actions: launch, trajectories, orbit, space rendezvous, landing and re-entry.
Landing safely on another planet such as Mars involves a complex sequence of orchestrated stages. In Mars Landing, different actions are deployed in a rapid step by step such as entering the atmosphere and parachuting. This game shows the dramatic sequence of time-critical actions that would be needed to survive a landing on Mars.
Hovering and Landing Spin Browsers
Using a dial, the visitor can control the speed of 2 videos: Hovering (to remain in one place in the air) and Landing. Being able to control and watch the videos in slow motion or high speed, the visitor understands the forces needed during both actions. It shows both the mechanical and natural worlds, emphasizing how we learn from nature.
Dinosaurs to Birds
This interactive screen shows the visitor how some features of a dinosaur (not used for flying), are similar to some birds’ features that are used for flying. By touching four different parts of the dinosaur, the visitor can watch it evolve into a bird.
Photos by Julian Restrepo and Liana Brazil